About the Role
Title: Technical Designer- Contract/Temporary
Location: Renton, Washington, US, 98056
Department: Game Design
Job Description:
At Wizards of the Coast, we connect people around the world through play and imagination. From our genre-defining games like Magic: The Gathering® and Dungeons & Dragons® to our growing multiverse, we continue to innovate and build new ways to foster friendship and connection. That’s where you come in!
Are you passionate about building social experiences with a mixture of tactical gameplay and shared storytelling?
We’re seeking an analytical, hardworking, and engaging Technical Game Designer (Contract/Temporary) who specializes in Unreal Engine to join our team building the future of Dungeons & Dragons’ digital play experience! This role is will be part of the digital design team, collaborating with artists, engineers, and other designers to rapidly create and iterate game experiences that allow players to interact with their world, battle evil doers, and connect with each other. Applicants should be enthusiastic about building player-facing gameplay and ready to immerse themselves in the work of digitizing the world’s greatest role-playing game.
What You’ll Do:
- Master the Arcane: Collaborate with game leadership on sophisticated systems, ensuring the best technical practices in Unreal are being followed by all content creators.
- Lead the Way: Own your work from initial design documentation to implementation of blueprint logic. Help others understand how these systems work and why we are building them.
- Min-max Systems: Work with engineers and artists to ensure designs can be easily implemented and iterated on or reworked, while managing performance within memory and CPU constraints.
- Explore Dungeons: Build up and maintain detailed documentation for all owned features, leaving no pathways unexplored.
- Fire up the Forge: Build content to exercise systems and contribute design horsepower to the construction of various content creation tools.
- Join the Party: Regularly play the game, providing constructive feedback and suggestions to other members of the team.
What You’ll Bring:
- 2+ released and reviewable games in Unreal with gameplay programming or equivalent experience.
- Proven track record as a game designer in a professional capacity.
- Deep knowledge of gameplay logic and Unreal blueprints. Familiarity with data structures and general programming concepts.
- Strong analytical skills and a love for efficient problem solving.
- Positive, direct, collaborative communication to improve our shared vision.
- Flexible, adaptable approach with a constant appetite for new knowledge and experiences.
- Self-sufficient and self-motivated, able to manage a feature from start to finish but also know when to ask for mentorship or help.
Nice to Have:
- Experience with Dungeons & Dragons / TTRPG design and a drive to keep updated with the latest trends in the industry.