About the Role
Senior Technical Artist – Lighting
Cloud Chamber is looking for a Senior Technical Artist to work collaboratively with a team of artists and engineers to develop and support our lighting team. You will use your deep skills to develop best-practices and workflow automation, and support the production of consistently stylized visuals within a physically based render environment that will make the world of BioShock shine.
Job Details:
- Work with the lighting team to create lighting standards, best-practices, and workflows within the Unreal engine that scale to production.
- Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration.
- Evaluate performance and help optimize lighting across the entire game.
- Develop Blueprints or scripts to help link gameplay and lighting with user-friendly workflows.
- Work with the lighting team to automate their workflows and stay within performance guidelines.
- Work with the Cinematic, VFX, and Material teams to optimize performance and visual fidelity in real-time scenes.
- Implement dynamic lighting and atmospheric systems to meet visual and gameplay needs.
- Communicate with a geographically-distributed team using real-time tools as well as through multimedia documentation.
- Research and share new techniques and technologies related to PBR lighting and shading with the goal of continuous development and improvement.
- Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.
- Work closely with other groups within the studio to achieve cohesive and visually stunning results.
- Maintain the values of Cloud Chamber.
Skills, Experience and Qualifications:
- 5+ years of experience in 3D AAA games as a technical artist.
- Experience as a Senior Technical Artist on one AAA title.
- Bachelor‘s Degree, or equivalent work experience.
- Demonstrated experience working with modern FPS engines and modern art pipelines.
- Must be comfortable taking on responsibility for the development of complex lighting solutions and workflows.
- Working knowledge of Lumen and Blueprint.
- Experience developing high quality lighting under runtime constraints.
- Deep understanding of lighting, color-spaces, HDR, color-theory and PBR.
- Skilled with industry standard game-dev tools (Perforce, Visual Studio, JIRA, etc.).
- Experience with console development is a plus.
- Experience working with a team of artists towards a common goal.
- Excellent communication, interpersonal, organizational, and time management skills.
- Ability to respond elegantly to difficult creative changes, often late in the process.
- Ability to problem-solve and prioritize issues while developing a production pipeline.
- Ability to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
- Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
- Ability to perform multiple tasks, set priorities, and creatively solve challenging problems.
- Uncompromising ethics and unwavering integrity.
- Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
- A positive force multiplier with a great team-player attitude.
- Willingness to uphold the values of Cloud Chamber.