About the Role

Senior Technical Artist – Lighting

Cloud Chamber is looking for a Senior Technical Artist to work collaboratively with a team of artists and engineers to develop and support our lighting team. You will use your deep skills to develop best-practices and workflow automation, and support the production of consistently stylized visuals within a physically based render environment that will make the world of BioShock shine.

Job Details:

  • Work with the lighting team to create lighting standards, best-practices, and workflows within the Unreal engine that scale to production.
  • Contribute to a positive, proactive, and agile work environment that encourages innovation and collaboration.
  • Evaluate performance and help optimize lighting across the entire game.
  • Develop Blueprints or scripts to help link gameplay and lighting with user-friendly workflows.
  • Work with the lighting team to automate their workflows and stay within performance guidelines.
  • Work with the Cinematic, VFX, and Material teams to optimize performance and visual fidelity in real-time scenes.
  • Implement dynamic lighting and atmospheric systems to meet visual and gameplay needs.
  • Communicate with a geographically-distributed team using real-time tools as well as through multimedia documentation.
  • Research and share new techniques and technologies related to PBR lighting and shading with the goal of continuous development and improvement.
  • Receive and apply constructive feedback as part of our iterative process effectively while maintaining a positive attitude.
  • Work closely with other groups within the studio to achieve cohesive and visually stunning results.
  • Maintain the values of Cloud Chamber.

Skills, Experience and Qualifications:

  • 5+ years of experience in 3D AAA games as a technical artist.
  • Experience as a Senior Technical Artist on one AAA title.
  • Bachelor‘s Degree, or equivalent work experience.
  • Demonstrated experience working with modern FPS engines and modern art pipelines.
  • Must be comfortable taking on responsibility for the development of complex lighting solutions and workflows.
  • Working knowledge of Lumen and Blueprint.
  • Experience developing high quality lighting under runtime constraints.
  • Deep understanding of lighting, color-spaces, HDR, color-theory and PBR.
  • Skilled with industry standard game-dev tools (Perforce, Visual Studio, JIRA, etc.).
  • Experience with console development is a plus.
  • Experience working with a team of artists towards a common goal.
  • Excellent communication, interpersonal, organizational, and time management skills.
  • Ability to respond elegantly to difficult creative changes, often late in the process.
  • Ability to problem-solve and prioritize issues while developing a production pipeline.
  • Ability to discuss, support, and advocate for your opinions while being receptive to differing viewpoints.
  • Highly detail-oriented, deadline-driven, and able to embrace change for a fast-growing organization.
  • Ability to perform multiple tasks, set priorities, and creatively solve challenging problems.
  • Uncompromising ethics and unwavering integrity.
  • Champion of high standards, pushing for progress, embracing change, and challenging the status quo.
  • A positive force multiplier with a great team-player attitude.
  • Willingness to uphold the values of Cloud Chamber.

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