About the Role
Title: Multiplayer Game Software Engineer
Location: Colorado Springs, CO or Denver, CO or Los Angeles, CA or Remote
Job Description:
YOUR MISSION
Game on! True Anomaly is developing a wargaming capability to evaluate system and architecture performance, develop and evaluate tactics and automated mission planning tools, and evaluate requirements trades in realistic operational scenarios. This role leverages your background in multiplayer game development to expand our wargame capability, enabling networked local and remote multiplayer participation.
RESPONSIBILITIES
- Contribute to development of True Anomaly’s space systems wargame capability by developing and testing multiplayer access over local and remote networks
- Develop and integrate Python tools for managing players and player access into the True Anomaly wargame environment
- Support local and remotely-hosted wargames by managing player connectivity during the events
- Provide guidance to dedicated software engineers who build out high-performance capabilities in C++ or other compiled languages
- Work proactively and independently in a fast-paced work environment
QUALIFICATIONS
- Bachelor of Science (MS preferred) in engineering, computer science, physics, math, or a related technical discipline.
- Typically 3-5 years experience (2+ with advanced degree) designing games including games with networked multiplayer participation
- Experience with space-based games and physics simulations is highly desired but not required
- Excellent problem-solving and analytical skills, with the ability to handle complex and dynamic mission scenarios
- Willingness to develop new skills on the job as required to support a variety of efforts
- Experience with code configuration management tools such as github is highly desired
- Experience with system behavior modeling including Finite State Machines or Behavior Trees is a plus
- Experience with C++ and Python is a plus