Job Description

Title: Design Lead, Player/Enemy Systems

Location: Remote/Flexible

Crystal Dynamics is constantly seeking the best gaming talent worldwide to add to our 30-plus year legacy of AAAA game development creating new and iconic franchises. We are committed to making great games with great people and living the dream while doing it.

Benefits for our full-time positions include, but are not limited to, a competitive regional salary, 100% employer-paid medical, dental, and vision insurance options, professional development reimbursement perk, flexible hybrid on-site/off-site work opportunities, 12 company paid holidays, additional 10 paid days in December when the studio is closed for holiday break, and the ability to accrue weeks of personal paid time-off.

Join us and shape the future of an amazing studio culture committed to creating award-winning franchises like Tomb Raider, the next Perfect Dark, and more!

Come be a part of the future of Tomb Raider! Come be a part of the future of Tomb Raider! We’re looking for a Design Lead to…

  • Own a subset of features on a AAA console title, focusing on player and enemy systems
  • Work collaboratively with the Game Directors, Leads, and other members of the design team to plan, prototype, and build shared player and enemy systems that align with the game’s overall vision and goals
  • Lead a small team of designers, promoting team creativity and growth while ensuring quality standards are maintained
  • Create clear, reusable player and enemy systems that are well-documented and can be easily integrated into the game
  • Evaluate and initiate processes and features needed to improve and streamline gameplay production
  • Maintain, test, and iterate player and enemy system-based features from concept phase to final tuning for an award-winning AAA game
  • Document game mechanics and features quickly, clearly, and concisely in a provided specification format to serve as a resource for other designers in the studio to understand the various design concepts and the decisions made that support them
  • Collaborate with other disciplines, such as programming and art, to ensure clear communication, troubleshooting, and efficiency
  • Maintain up to date knowledge on industry trends as it relates to modern gameplay design for action-adventure games

To be considered for this role, you must have…

  • Experience as a lead, principal game designer on a professional game development team, on a high-quality current-gen console title (or equivalent)
  • Deep understanding of game design theory and principles of what it takes to make a AAA title
  • Experience designing shared player/enemy systems, interaction paradigms, and combat systems
  • Familiarity with Unreal Engine and associated visual scripting tools, such as Kismet or Blueprint (Blueprints preferred)
  • Demonstrable organized approach to problem-solving and time-management to meet strict production deadlines
  • Experience collaborating with cross-functional teams and effectively communicating with internal dev teams (with a focus on technical collaboration with engineering
  • Ability to work independently and take ownership of tasks and projects

APPLY HERE