About the Role

Art Manager

Remote, US

BigBox VR, the team behind POPULATION: ONE, is seeking an Art Manager who can help build the next generation of Virtual Reality games. We are looking for a strong communicator who loves the iterative creative and technical process. This person will have the desire to understand a product holistically and can contribute creatively, knowing when to be pragmatic and when to be blue sky. This person will make product strategy trade-offs that align with business objectives while embracing teamwork, as well as solve problems independently. An ideal candidate has hands-on experience as an artist in a game studio, is familiar with game development, engines, tools and best practices, and is capable of managing and supporting a team of highly-skilled artists.

Art Manager Responsibilities

  • Art Team Coach:
    • Provide specific feedback, balance positive and negative feedback, and have regular one-on-one meetings
  • Results-Oriented Execution:
    • Focus on helping the team achieve their goals by removing obstacles and being a resource
    • Work with the team to manage day-to-day tasks and communications
    • Work closely with the teams leadership to set high-level goals and direction for our projects and ensure execution is successful
    • Evaluate and implement improvements to the art content pipeline, process, and tools
  • Effective Communication:
    • Engage in active listening, share information transparently, and encourage open dialogue
    • Coordinate with all disciplines to schedule and track key work development
  • Have a clear vision and strategy for the team:
    • Set clear goals, provide direction, and ensure the team understands how their work fits into the larger picture
  • Support career development and discuss performance:
    • Help team members with their career paths, provide growth opportunities, and have regular performance discussions
    • Work closely with the artists to understand the challenges the team faces and provide informed guidance based on experience and best practices

Minimum Qualifications

  • Minimum 8 years experience leading an internal art team
  • Experience leading multiple titles from concept through launch as an Art Lead or IC
  • Demonstrated experience with Maya (or, 3D Studio Max), Photoshop, Perforce, ZBrush, and Unity or similar game engine
  • Results-oriented, empathetic coach and mentor with a track record of growing artists skills and bringing out their best work
  • Experience to communicate art direction and feedback in an effective, constructive, and efficient manner
  • Demonstrated understanding of art production, process, pipelines and tools across related disciplines
  • Experience to work strategically or tactically. Knows when to delegate and isnt afraid to roll up sleeves and work in the details to drive the best outcome
  • Effective team leader with a positive and motivating point of view to inspire and focus the team to deliver visually stunning work
  • Experience working with outsourcing partners across different locations and time zones
  • Expertise adapting to various communication and work styles
  • Demonstrated history of working well with cross-functional teams and organizations
  • Leverage art experience and skills to steer team.

Preferred Qualifications

  • Experience building content for live service and free-to-play product
  • Connected with current and emerging tools, technologies, and methodologies for Art production
  • Experience on full development cycles in AAA
  • Interest for VR and AR

APPLY HERE