If you can take a 2D reference and turn it into a clean, game-ready 3D asset that holds up in production, this role is built for you. You’ll model across multiple asset types, keep your topology tight, and iterate fast based on feedback.

About Invisible
Invisible supports AI development through high-quality training data and expert evaluation workflows. They work with specialists who can create accurate digital assets and refine them through iterative pipelines to improve model performance and real-world reliability.

Schedule
Contract, remote (U.S. listed).
Entry level.
You provide a secure computer and high-speed internet connection.
Pay rate: $22/hour.

What You’ll Do

⦁ Translate 2D reference images into precise 3D models with accurate geometry, proportions, and clean topology
⦁ Source supplementary references to solve occlusions, unclear angles, or incomplete imagery
⦁ Create production-ready assets across distinct categories: hard surface, organic, environment, and architecture
⦁ Model hard-surface assets like vehicles, props, and machinery with detail that supports game production needs
⦁ Model organic assets including humans (realistic digital doubles), animals, plants, and natural forms
⦁ Build environments and architectural assets such as buildings, landscapes, set pieces, and world elements
⦁ Iterate on models based on feedback while aligning with quality standards and artistic direction
⦁ Communicate your workflow clearly and document problem-solving steps when needed

What You Need

⦁ Bachelor’s or Master’s degree in 3D Art, Animation, Game Design, Computer Graphics, or related field, or equivalent professional experience
⦁ Proficiency in industry-standard modeling tools (Maya, Blender, ZBrush, Houdini, 3ds Max)
⦁ Familiarity with UV and texturing workflows (Substance Painter, Mari)
⦁ Portfolio showing range across hard surface, organic, and environmental assets (games/AR/VR/interactive media preferred)
⦁ Strong understanding of anatomy, form, and material definition
⦁ Ability to “show your work” and explain modeling decisions clearly
⦁ Comfort in iterative pipelines with a collaborative, feedback-friendly mindset

Benefits

⦁ Flexible, remote contract work
⦁ $22/hour pay rate
⦁ Portfolio-building work across multiple asset categories
⦁ Practice in a production-style feedback loop and iteration pipeline
⦁ Opportunity to contribute to AI training workflows in a creative technical role

Backbone check: this looks like the same exact listing as the 3D Artist + Computer Graphics versions, just re-labeled for “video game.” If you’re applying, tailor your portfolio links and bullet points toward game-ready constraints (optimization mindset, clean topology, UV discipline) so you don’t look generic.

Happy Hunting,
~Two Chicks…

APPLY HERE