by Terrance Ellis | Jun 30, 2025 | Uncategorized
🎮 Remote | ✏️ Art Production | 📦 Contract-Based | 🕹 AAA Game Design
🧾 About the Role
Side, a global leader in co-development for the video game industry, is building its Character Concept Artist Talent Pool to support future AAA, mobile, and cross-platform projects. This isn’t an open role (yet), but submitting your portfolio ensures you’re top of mind for upcoming opportunities across our worldwide studio network.
If you know how to draw life into pixels—crafting bold, expressive characters that tell stories at first glance—this is your invitation.
✅ Position Highlights
• Fully Remote (U.S., Canada, UK, Romania)
• Contract-based work across top-tier global titles
• Shape the look and personality of characters in multiple genres
• Be first in line for future co-dev concept art opportunities
📋 What You’ll Own
• Design visually compelling character concepts with personality, function, and flair
• Create costume, accessory, and character detail iterations with attention to style and gameplay mechanics
• Develop visuals that fit a project’s tone—from stylized to hyperreal
• Collaborate with 3D artists, art leads, and designers to guide asset creation
• Deliver polished, production-ready concept sheets with callouts and breakdowns
• Iterate based on team and client feedback to ensure cohesion and excellence
🎯 Requirements
Experience
• 3+ years in the game industry as a Character Concept Artist
• At least one shipped title (PC, console, mobile, or VR/AR)
Technical & Artistic Skills
• Proficient in Photoshop, Procreate, or equivalent tools
• Solid grasp of anatomy, shape language, proportion, and personality-driven design
• Ability to design for gameplay function, animation, and visual storytelling
• Skilled in rendering and presentation of character concepts
Creative Strengths
• Imaginative, flexible, and versatile across styles (fantasy, sci-fi, realism, etc.)
• Collaborative team player who thrives on feedback
• Detail-oriented, narrative-focused mindset
⭐ Bonus Skills
• Familiarity with 3D tools for block-outs or rough sculpts
• Experience illustrating characters for varied genres and tones
• Visual storytelling background (e.g., comics, cinematics, storyboard art)
• Awareness of evolving trends in character design and art direction
✍️ Call to Action
If you’re ready to design characters that players never forget—and want early access to world-class co-development projects—apply now to join Side’s Character Concept Artist Talent Pool.
We’ll keep you informed of new openings and connect you when your skills align with future projects.
Let’s bring characters to life—frame by frame.
by Terrance Ellis | Jun 30, 2025 | Uncategorized
🎮 Remote | 🎧 Audio Production | 📦 Contract-Based | 🕹 AAA Game Audio
🧾 About the Role
Side, a global leader in video game co-development, is curating a Talent Pool of experienced Audio Designers for upcoming projects across PC, console, mobile, and VR/AR. This is not an immediate opening, but your application ensures you’ll be first in line for audio roles as new opportunities arise.
If you can sculpt silence into storytelling, design immersive soundscapes, and bring worlds to life through audio, we want you in our creative orbit.
✅ Position Highlights
• Fully remote (U.S., Canada, Romania, UK, and beyond)
• Contract-based, project-specific work on AAA and cross-platform games
• Collaborate with Side’s award-winning global studios
• Get early access to co-dev projects with major industry players
📋 What You’ll Own
• Design and implement dynamic audio systems and soundscapes for immersive gameplay
• Collaborate with designers, artists, and engineers to align sound with story and mechanics
• Record, edit, and mix high-quality SFX and VO
• Integrate assets using Wwise or FMOD
• Implement spatial audio, adaptive music, and interactive sound design
• Debug, optimize, and maintain audio performance across platforms
• Maintain consistency in style, tone, and technical quality across the project
🎯 Requirements
Experience
• 3+ years as an Audio Designer in game development
• Shipped at least one title on PC, console, mobile, or VR/AR
Technical Skills
• Proficient in Wwise, FMOD, and DAWs like Pro Tools, Logic, Reaper
• Skilled in sound design, editing, mixing, and integration
• Experience with Unreal Engine or Unity
• Understanding of audio file optimization and compression
Creative Edge
• Strong storytelling instincts through sound
• Team-first attitude and sharp communication skills
• Deep love for games and how sound enhances gameplay
⭐ Bonus Skills
• Experience with spatial/3D audio
• Familiarity with adaptive music systems or procedural audio
• Scripting knowledge for audio systems
• Background in music composition or VO direction
✍️ Call to Action
If you’re ready to shape the sonic soul of the world’s most ambitious games, apply now to Side’s Audio Designer Talent Pool.
We’ll reach out as new projects roll in and keep you connected to our global audio pipeline.
Let’s create soundtracks that players never forget.
by Terrance Ellis | Jun 30, 2025 | Uncategorized
🎮 Remote | 🧩 Art Production | 📦 Contract | 🕹 AAA Game Development
🧾 About the Role
Side, a global leader in video game development services, is expanding its 3D Character Artist Talent Pool to support future co-development projects across PC, console, mobile, and VR/AR platforms. This listing is not for an immediate opening, but by applying, you’ll secure a spot for first consideration when new project needs arise.
If you know how to breathe life into polygons—from stylized heroes to photorealistic NPCs—you’re exactly who we want to hear from.
✅ Position Highlights
• Fully remote (U.S., Canada, Romania, UK, and beyond)
• Contract-based, project-specific opportunities
• Shape the visual identity of AAA and cross-platform characters
• Join a global network of 40+ studios in 15 countries
📋 What You’ll Own
• Sculpt and model high-quality 3D characters, from organic forms to hard surface details
• Handle the full pipeline: concept blockout to final game-ready asset
• Texture and shade characters using Substance Painter, ZBrush, Photoshop, and more
• Collaborate with leads, designers, and animators to ensure both artistic and technical alignment
• Optimize models for performance across platforms
• Ensure clean topology, rigging, and skinning for animation workflows
• Participate in critiques and iterate based on feedback
• Maintain consistency with established visual styles
🎯 Requirements
Experience
• 3+ years as a 3D Character Artist in the video game industry
• At least one shipped title (PC, console, mobile, or VR/AR)
Technical Proficiency
• Tools: ZBrush, Maya, 3ds Max, Substance Painter, Photoshop
• Strong grasp of anatomy, form, volume, and animation-friendly topology
• Experience with high-poly and low-poly workflows
• Understanding of rigging and skinning fundamentals
Artistic Strengths
• Excellent eye for detail, silhouette, and personality
• Able to work across a variety of styles—stylized to photoreal
Collaboration & Communication
• Comfortable working across disciplines
• Open to feedback and focused on iteration
⭐ Bonus Skills
• Experience with Marvelous Designer for cloth simulation
• Familiarity with photogrammetry and procedural workflows
• Knowledge of Unreal Engine or Unity for character integration
✍️ Call to Action
If you’re passionate about creating unforgettable characters and want to join a world-class team shaping the future of gaming, apply now to join Side’s 3D Character Artist Talent Pool.
We’ll reach out as soon as your skills match an active opportunity, and keep you updated on upcoming co-development needs and creative projects.
Bring your characters to life—and let them tell the story.
by Terrance Ellis | Jun 30, 2025 | Uncategorized
🖼️ Remote | 🎮 Art Production | 📦 Contract-Based | 🕹 AAA Game Worlds
🧾 About the Role
Side, a global game development leader, is expanding its 3D Environment Artist Talent Pool for future co-development opportunities across PC, console, mobile, and VR/AR platforms. While not tied to an immediate opening, this listing allows experienced artists to be considered first when new, high-impact projects begin.
If you excel at crafting immersive worlds—from sweeping landscapes to gritty alleys—and can bring both realism and style to life, we want your artistry on our radar.
✅ Position Highlights
• 100% Remote (U.S., Canada, Romania, and more)
• Contract/project-based roles with global teams
• Work on AAA and cross-platform titles
• Join a creative network spanning 40+ studios across 15 countries
📋 What You’ll Own
• Design and model high-quality 3D environments—landscapes, architecture, props
• Collaborate with art directors, designers, and technical teams to deliver cohesive, gameplay-driven worlds
• Use industry tools like Maya, Blender, Substance, and Photoshop
• Integrate assets in Unreal Engine or Unity and optimize for performance
• Contribute to and improve art pipelines and workflows
• Solve visual and technical challenges during production
• Maintain stylistic consistency while exploring new creative techniques
🎯 Requirements
Experience
• 3+ years as a 3D Environment Artist in games
• Contributed to at least one shipped title on PC, console, mobile, or VR/AR
Technical Proficiency
• Skilled in Maya, Blender, Substance Painter/Designer, Photoshop
• Strong understanding of UVs, texturing, shaders, and real-time optimization
• Engine experience: Unreal Engine or Unity
Artistic Strengths
• Keen eye for composition, lighting, and detail
• Capable of both stylized and photorealistic environments
• Adaptive and responsive to feedback and iteration cycles
Bonus Skills
• Experience with procedural tools like Houdini
• Familiarity with photogrammetry
• Knowledge of scripting or pipeline automation tools
✍️ Call to Action
If you’re passionate about shaping unforgettable game environments and eager to work on global, top-tier projects, apply now to Side’s 3D Environment Artist Talent Pool.
You’ll be first to hear about upcoming co-dev roles and stay engaged with regular updates and industry insights.
Let’s build worlds players want to live in.
by Terrance Ellis | Jun 30, 2025 | Uncategorized
🌍 Remote | 🧩 Contract | 🖥 Co-Development | 🕹 AAA Game Engines
🧾 About the Role
Side, a global force in video game co-development, is building its Engine Programmer Talent Pool for upcoming projects across PC, console, mobile, and VR/AR. While not an immediate opening, this listing gives you early access to future contract-based roles as new projects roll out.
If you live and breathe Unreal or Unity, love solving performance puzzles, and thrive in a fast-paced, collaborative engineering space, this is your backstage pass.
✅ Position Highlights
• Remote-first (U.S., Canada, UK, Romania)
• Project-based, high-impact contract work
• Build the core systems that drive AAA, mobile, and immersive games
• Join a network of 40+ studios across 15 countries
📋 What You’ll Do
• Architect, implement, and maintain core engine systems using C++
• Develop performance-critical features in graphics, physics, AI, audio, tools, and networking
• Contribute to new features in Unreal Engine (UE4/UE5) or Unity
• Optimize for performance across platforms: PC, console, mobile, VR/AR
• Debug and improve multithreaded systems to ensure seamless play
• Write clear documentation and technical designs for system implementation
• Collaborate with multi-disciplinary teams to deliver scalable, reliable systems
🎯 Requirements
Technical Must-Haves
• Advanced C++ skills with a clean, efficient coding style
• Deep experience in UE4/UE5 or Unity
• Strong grasp of graphics pipelines, memory management, and threading
• Hands-on contributions to at least one shipped title (AAA, mobile, or VR/AR)
Game Dev Knowledge
• Solid foundation in math, linear algebra, and physics
• Proven experience with core systems like AI, networking, audio, or scripting
• Ability to work across disciplines and provide smart, scalable solutions
• Passion for pushing performance and innovation in real-time games
Bonus Points
• Experience with multithreaded engine optimization
• Familiarity with pipeline automation and Agile practices
• Cross-platform expertise (iOS/Android, VR, console, etc.)
✍️ Call to Action
If you’re the kind of engineer who wants to build the beating heart of great games, apply now to join Side’s Engine Programmer Talent Pool.
You’ll be first in line for upcoming roles, get regular check-ins on availability, and be considered for high-level co-dev projects worldwide.
Let’s power the future of play—together.
by Terrance Ellis | Jun 30, 2025 | Uncategorized
🌍 Remote | 🧩 Contract | 🖥 Co-Development | 🕹 AAA Game Interfaces
🧾 About the Role
Side, a global video game co-development leader, is assembling a Talent Pool of seasoned UI/UX Engineers to support future projects across platforms like PC, console, mobile, and AR/VR. This isn’t an active job opening, but a proactive opportunity to get ahead of the hiring curve and be first in line when new roles go live.
If you live at the crossroads of design precision and engineering excellence—and have shipped AAA-level work—we want to hear from you.
✅ Position Highlights
• Remote-first (U.S., Canada, UK, Romania, Brazil)
• Project-based contracts on cutting-edge titles
• Shape UI/UX across multiple input types (touch, gamepad, VR/AR)
• Join a global network of 40+ studios in 15 countries
📋 What You’ll Own
• Build responsive, immersive UI/UX systems for AAA titles
• Translate wireframes and concepts into functional UI using C++ and/or C#
• Collaborate with design, art, and backend teams to ensure a fluid user journey
• Integrate analytics/telemetry tools to iterate based on player behavior
• Optimize for cross-platform input (keyboard, controller, touchscreen, VR hand tracking)
• Debug, refine, and enhance user experiences across gameplay features
• Contribute to packaging and streaming of UI content for production pipelines
🎯 Requirements
Core Technical Skills
• Proficiency in C++ (C# is a plus)
• Understanding of computer graphics pipelines and linear algebra
• Experience with Unreal Engine UI systems (Slate, UMG)
• Bonus: Web UI development or familiarity with AR/VR design
Design & UX Fluency
• Knowledge of usability, interaction design, and user-centered design
• Experience with telemetry-based UI optimization
• Must have shipped at least one AAA game
• Passion for immersive, player-friendly design
Preferred
• Experience designing UI/UX for VR/AR platforms
• Strong eye for visual hierarchy, typography, and layout
• Familiarity with Agile or iterative design workflows
✍️ Call to Action
If you’re obsessed with crafting interfaces that are as beautiful as they are intuitive—and you’re ready to work on global, top-tier projects—join Side’s UI/UX Talent Pool today.
We’ll reach out when your skills match an upcoming opportunity, and keep you informed on industry trends, project insights, and development updates.
Let’s build interfaces that players never forget.