by Terrance Ellis | Aug 29, 2025 | Uncategorized
Shape the future of character performance at one of the industry’s leading game studios.
About Insomniac Games
Insomniac Games is an independent video game developer and publisher, known for first-person shooters like Red Orchestra, the wildly popular Killing Floor series, and more recently the action RPG Maneater. We’ve built our reputation on delivering award-winning, visually striking, and technically groundbreaking experiences.
Our independence means we work on our own timetables to craft games with a singular voice that reflects our vision. With a collaborative environment and flexible remote work options, we push the boundaries of what’s possible in interactive entertainment.
Schedule
- Type: Contract, Full-Time
- Location: Remote (United States only)
- Compensation: $75 – $87 per hour (based on experience)
- Benefits: Eligible for medical, dental, and vision coverage
Responsibilities
- Author high-quality photorealistic facial rigs based on FACS using blendshapes.
- Build rigging systems to support or augment blendshape-based facial rigs.
- Integrate head and body rigs seamlessly.
- Collaborate with Character Art, Animation, and Engineering teams to deliver animator- and mocap-friendly assets.
- Develop tools for authoring and editing rigs (Python, PyQt/PySide).
- Contribute to automation workflows for runtime optimization.
- Support facial animation systems including solvers and R&D (Python/C++/Machine Learning).
- Sculpt and refine FACS using deformers or sculpting tools.
- Process and clean 3D/4D scan data from facial capture sessions.
- Stay current with state-of-the-art facial rigging techniques for film and games.
- Implement shape transfer pipelines and workflows.
- May direct actors during FACS sessions and manage external vendor integrations.
- Mentor other TDs on rigging, sculpting, and solving techniques.
Requirements
- Expert-level experience with Maya.
- Strong understanding of FACS and facial anatomy.
- Skilled in ZBrush, Mudbox, Wrap3, or equivalent for scan processing.
- Solid experience with deformation transfer workflows.
- Familiarity with real-time game engines (Unity, Unreal) and performance optimization.
- Knowledge of facial performance capture, solving, and scanning methods (lightstage, 4D).
- Strong understanding of facial skeletal and muscle anatomy.
- Collaborative mindset with a passion for iteration, refinement, and pushing visual fidelity.
Preferred Qualifications
- Experience with machine learning for scanning, authoring, or solving (TensorFlow, PyTorch).
- Plugin development skills in Python or C++.
- Previous experience in AAA games or film.
- Background working with realtime facial assets in production environments.
Benefits
- Competitive hourly compensation ($75 – $87/hr).
- Medical, dental, and vision benefits (contract role eligible).
- Work remotely from anywhere in the US.
- Collaborate with some of the best artists, engineers, and animators in the industry.
If you’re passionate about pushing the boundaries of character realism and enjoy working at the cutting edge of facial technology, this role is for you.
Happy Hunting,
~Two Chicks…
by Terrance Ellis | Aug 29, 2025 | Uncategorized
Drive measurable growth for top brands through paid search & social campaigns.
About Blacksmith Agency
Blacksmith Agency is a boutique digital agency based in Phoenix, AZ, specializing in high-end, custom website design and development. By forging digital products and experiences rooted in user expectations and data, we help partners grow, innovate, and exceed their business objectives.
Our clients include industry leaders such as Google, General Electric, Voss Water, and Arizona State University.
Schedule
- Location: Remote (US-based)
- Type: Full-Time
- Team: Marketing
Responsibilities
- Plan, launch, and manage Google Ads campaigns across multiple clients.
- Build and execute strategy across search, display, remarketing, and Performance Max campaigns.
- Conduct keyword research, audience targeting, and ad copywriting.
- Set up and validate conversion tracking using GA4, GTM, and CRM integrations.
- Monitor pacing and adjust budgets to maintain efficiency within CPA/CPL targets.
- Manage negative keywords to reduce waste and improve ROI.
- Analyze weekly performance and implement ongoing optimizations (bids, creative tests, landing page suggestions).
- Prepare monthly client reports with actionable recommendations.
- Collaborate with SEO, design, and development teams to align campaigns with broader strategies.
- Stay updated on Google Ads and paid media trends.
- Manage additional ad platforms as needed, including Meta, LinkedIn, and Bing Ads.
Requirements
- 10+ years of hands-on experience managing Google Ads campaigns.
- Proven track record of delivering measurable growth (CPL, ROAS, CTR, rankings) with first-party data examples.
- Proficiency in Google Ads Editor and Keyword Planner.
- Strong understanding of campaign structure, optimization, and ROI tracking.
- Familiarity with GA4 and reporting tools.
- Excellent communication skills and ability to collaborate in a remote team environment.
Bonus Qualifications
- Google Ads Certification.
- Experience with Meta, LinkedIn, and Bing Ads.
- Background in conversion rate optimization (CRO) and landing page testing.
- Prior experience working at a digital agency.
- Familiarity with project management tools (Jira, Asana, ClickUp).
Benefits
- Competitive pay.
- 100% remote work.
- High visibility on impactful client projects.
- Opportunity to shape PPC processes at a growing agency.
- Collaborative, no-drama, results-focused team.
- Growth opportunities at an award-winning digital agency.
If you’re a data-driven PPC professional who wants to own paid strategy and deliver results for big-name clients, we’d love to hear from you.
Happy Hunting,
~Two Chicks…
by Terrance Ellis | Aug 29, 2025 | Uncategorized
Shape the future look of a brand-new narrative game at one of the world’s top mobile studios.
About Jam City
Jam City is an award-winning mobile entertainment studio with 7B+ downloads, 200M+ active users, and chart-topping titles like Cookie Jam, Panda Pop, and Harry Potter: Hogwarts Mystery. Founded in 2013, Jam City has grown into a global leader in narrative-driven, immersive mobile games, partnering with top entertainment brands and building original IP that players love.
We believe in creativity, collaboration, and inclusivity. Our teams span 9 global studios, and we’re united by one goal: to create unforgettable games that connect players worldwide.
Schedule
- Location: Remote (US preferred, open to Europe)
- Type: Full-Time
- Core Hours: Flexible, based on project needs
Responsibilities
- Partner with Art Directors to establish visual targets for a new narrative-driven game.
- Set and maintain the standard of visual quality across concept work.
- Develop and document art guides for concept artists.
- Collaborate with 3D artists to refine styles in 3D during pre-production.
- Create characters, environments, and props in both rough and polished 2D.
- Visualize gameplay moments to communicate atmosphere and functionality.
- Provide feedback and mentorship to other artists.
- Present and communicate ideas effectively across art and cross-disciplinary teams.
- Conduct research and reference gathering to inform visual design.
- Solve design and production challenges collaboratively with designers and engineers.
Requirements
- 5+ years’ professional experience as a concept artist in games.
- Strong versatility across art styles, from rough exploration to highly polished 2D work.
- Deep understanding of the 3D art pipeline and ability to collaborate with 3D teams.
- Strong knowledge of human and animal anatomy.
- Mastery of posing, lighting, and materials to convey action, emotion, and mood.
- Complete fluency with Maya and Adobe Creative Suite.
- Strong communication, research, and presentation skills.
- Degree in Art or equivalent experience.
Nice to Have
- Experience with Unity.
- Ability to sketch or concept directly in 3D software.
Benefits
- Salary range: $75,000 – $130,000/year, depending on experience and location.
- Unlimited vacation + paid sick days, kin care, and holidays.
- 100% company-covered medical, plus sponsored dental & vision.
- Life insurance, 401(k), flexible spending accounts, and more.
- Fully remote role with wellness programs, happy hours, and company events.
- 12 weeks paid parental leave.
Our Commitment
Jam City is proud to be an equal opportunity employer. We value diversity, equity, and inclusion and celebrate the visible and invisible diversity of our employees through cultural events, training, speaker series, and Employee Resource Groups.
If you’re excited about shaping the visual identity of a brand-new narrative game and want to join a global leader in mobile entertainment, we’d love to see your portfolio. (Note: portfolio link is required to apply.)
Happy Hunting,
~Two Chicks…
by Terrance Ellis | Aug 29, 2025 | Uncategorized
Bring your creativity to one of the most recognized indie studios in gaming. Tripwire Interactive, creators of Killing Floor, Red Orchestra, and Maneater, is seeking a Lead VFX Artist to shape the look and feel of our next wave of titles.
About Tripwire Interactive
Founded in Roswell, GA, Tripwire is an independent studio and publisher with the freedom to develop on our own terms. We’re known for pushing boundaries in first-person shooters and action RPGs, and we believe in a collaborative, risk-taking environment where every team member’s voice matters.
Tripwire offers a hybrid setup: work fully remote, in-office, or a mix of both. Our culture prioritizes flexibility, ownership, and delivering the best games possible.
Schedule
- Core Hours: 10 AM – 4 PM EST
- Work Type: Remote, USA (must meet legal work requirements in the US)
Responsibilities
- Collaborate with the Art Director and vision holders to design and implement impactful VFX that elevate gameplay.
- Lead the VFX team: review work, provide constructive feedback, and coach artists to advance their careers.
- Build and optimize Niagara particle systems in Unreal Engine 5, ensuring performance and visual fidelity.
- Establish and refine scalable VFX pipelines.
- Troubleshoot technical challenges and deliver creative solutions under production constraints.
- Review milestone builds to confirm VFX quality and raise risks early.
- Contribute directly by creating new effects from scratch that support both gameplay and cinematic storytelling.
- Serve as a technical and creative resource across art and engineering teams.
- Champion continuous improvement in tools, workflows, and cross-team collaboration.
Requirements
- 7+ years of VFX experience in game development, including leadership of other artists.
- At least one shipped title in Unreal Engine, with deep UE5 Niagara expertise.
- Strong knowledge of timing, color theory, rhythm, and VFX principles.
- Proven ability to optimize VFX for both style and performance.
- Strong organizational skills and the ability to manage complex pipelines.
- Experience mentoring and giving feedback to artists at different levels.
- Bachelor’s degree or equivalent practical experience.
Preferred Qualifications
- Shipped at least one AAA game.
- Console development experience (PS4, PS5, Xbox One, Series X, Switch).
- Passion for video games and pushing visual effects to the next level.
Benefits
- Profit sharing program
- Medical, Dental, & Vision insurance – 100% premiums covered for family
- Up to 30 days PTO + 16 paid holidays
- Short & long-term disability
- 401(k) with match
- Flexible spending account (FSA)
- Flexible hours
- Employee & family team-building events
- Paid volunteer days
Compensation
- Salary up to $130,000 annually, depending on experience.
If you’re ready to define the future of VFX at a studio known for creative independence and blockbuster hits, we’d love to see your work.
Happy Hunting,
~Two Chicks…
by Terrance Ellis | Aug 29, 2025 | Uncategorized
Overview
Join a veteran team building next-gen mobile & PC game experiences. As a Senior Character Artist, you’ll partner with design leads and the Art Director to concept, build, and ship high-quality characters (humanoid, creature, and mechanical) for in-game use and marketing. You’ll own the full 3D pipeline—from high-poly sculpts to game-ready LODs and in-engine material tuning—while collaborating in a fast, highly iterative environment.
Location & Work Setup
- Remote approved (must comfortably work PST hours) or on-site in San Diego, CA
- Portfolio link required in resume/application
What you’ll do
- Create production-ready character assets: high-poly ZBrush sculpts → low-poly/LOD, UVs, bakes, textures, materials, and engine integration
- Author PBR textures/materials (Substance suite) across organic and hard-surface characters
- Tune materials/shaders and implement assets in Unity and/or Unreal Engine
- Collaborate with design, art, and tech to hit visual, performance, and memory targets (mobile & PC)
- Produce pose/renders for marketing; support lighting/rendering pipelines as needed
- Estimate, plan, and deliver against milestones with high polish and consistency
- Iterate quickly based on feedback; document handoffs and best practices
What you’ll bring
- 3+ years character art experience for games/VR/film/commercials
- Expert ZBrush sculpting; strong anatomy (humanoid & creature) and mechanical design fundamentals
- Proficiency with Maya (or 3ds Max), UVs, and material setup; Substance (Painter/Designer) for PBR
- Comfortable in Unity and/or Unreal for material tuning, import, and scene validation
- Strong topology for deformation, clean bakes, and efficient LODs
- Able to scope/estimate, work independently, and thrive in iterative team workflows
- Clear written/verbal communication; proactive problem-solving
Nice to have
- Editing scanned data and creating morph targets
- Hair/fur authoring for real-time engines
- Marketing-grade posing, lighting, and rendering (realistic)
- Understanding of VR/AR and mobile performance constraints
- Quixel, Photoshop, After Effects, Mari experience
- BFA/BA in Art, Design, or equivalent practical experience
Tools & Tech
ZBrush, Maya/3ds Max, Substance (Painter/Designer), Unity, Unreal (UE4/UE5), Photoshop, Quixel, Mari
(Plus: basic rendering/lighting toolsets for promo imagery)