by Terrance Ellis | Jan 7, 2026 | Uncategorized
Help teach machines to see in 3D, in real time, using passive sensors like cameras and IMUs. If you like building perception systems that actually ship, this is the kind of role where your code moves vehicles and robots through the real world.
About Compound Eye
Compound Eye builds VIDAS™, a technology that turns video from automotive-grade cameras into a dense, semantic 3D understanding of the environment. Their platform is designed as a fully redundant alternative to LiDAR and radar, with customers across automotive, agriculture, healthcare, and defense. They’re backed by Khosla Ventures and other top investors, already generating revenue, and operating as a remote-first team across the U.S.
Schedule
- Full-time
- Remote-first (U.S.)
- Flexible schedules
- Option to work from an office when safe to do so
What You’ll Do
- Develop state-of-the-art techniques and algorithms for robotic perception
- Build core technologies for real-time perception, 3D reconstruction, and visual-inertial odometry
- Write production C++ code across multiple platforms, including GPUs
- Analyze performance and failure modes of computer vision algorithms
- Support hiring efforts and help recruit, and potentially lead, a team of engineers
What You Need
- Solid foundation in linear algebra and probability
- Experience writing production-quality code in C++
- Experience visualizing and analyzing numerical data using tools like Jupyter and Python, Matlab, or similar
Benefits
- Competitive benefits package
- Comprehensive health care plans
- 401(k) with matching
- Flexible schedules
- Discretionary PTO
- Work-from-home setup support
- Inclusive, transparent culture grounded in mutual respect and accountability
If you’re ready to build real-time 3D perception that can replace traditional sensor stacks, don’t sit on it.
Bring your C++ chops, your math instincts, and your obsession with performance—and help Compound Eye push machine vision forward.
Happy Hunting,
~Two Chicks…
by Terrance Ellis | Jan 7, 2026 | Uncategorized
Turn data into direction and turn client goals into real outcomes. If you like running tech projects, solving messy implementation problems, and making clients feel taken care of, this role puts you in the middle of the action.
About Walker
Walker is a full-service Experience Management (XM) firm that’s tech-driven, people-powered, and built for change. They help organizations turn experience data into clear direction across customer loyalty, employee engagement, and patient satisfaction. Headquartered in Indianapolis, Walker supports on-site, hybrid, and remote work across the continental U.S. where they operate.
Schedule
- Full-time
- Fully remote (continental U.S., in states where Walker operates)
- Travel required to client sites approximately once per month
- Client-facing work via Zoom and email
What You’ll Do
- Configure and test Qualtrics XM Platform solutions to meet client needs
- Assist with survey programming, dashboard builds, integrations, and platform setup
- Serve as solution delivery project manager to drive implementations to completion
- Gather technical requirements and build project scope, timelines, and deliverables
- Manage projects to agreed objectives, scope, budgeted effort, and committed time frame
- Act as the primary client point of contact during implementations
- Troubleshoot implementations with product and engineering teams
- Communicate solutions clearly to technical and non-technical stakeholders
- Train and educate clients on new and existing XM Platform features
- Support account management work including intake forms, change orders, and SOW updates
- Identify opportunities for account expansion and upselling services
- Continue building product knowledge and learning new technologies
- Handle other duties as assigned
What You Need
- Bachelor’s degree in Business, Mathematics, Informatics, Psychology, Sociology, or related field, or equivalent relevant experience
- Experience managing multiple projects at once
- Strong communication and presentation skills with both technical and non-technical stakeholders, including executives
- Ability to manage multiple clients and prioritize daily work effectively
- Experience with Qualtrics or similar customer or employee experience platforms (preferred)
- Familiarity with work operating systems and ERP platforms such as Monday.com and SAP ByDesign (preferred)
- Ability to travel to client sites approximately once per month
Benefits
- Fully remote work opportunity
- Opportunities for on-site, hybrid, or remote roles depending on location and business needs
- Inclusive workplace focused on belonging and authenticity
- Client-facing growth experience across leading brands and real-world implementations
If you’re ready to lead implementations, build trust fast, and help clients get value from Qualtrics quickly, move on this role now.
Bring your project brain, your people skills, and your problem-solving energy—Walker will give you the platform to make it count.
Happy Hunting,
~Two Chicks…
by Terrance Ellis | Jan 5, 2026 | Uncategorized
If you’re fluent in modern web dev and you care about the details that separate “works on my machine” from “production-ready,” this role is for you. You’ll challenge AI models with real UI/UX and engineering scenarios, then document what breaks so the model gets sharper, faster, and more reliable.
About Invisible
Invisible supports AI development by producing high-quality training data and expert evaluation workflows. They work with specialists to validate outputs, surface failure modes, and improve model reasoning for real-world use.
Schedule
Contract, freelance, remote (U.S. listed).
Mid-senior level expectations.
Hours vary based on your availability and project demand.
You provide a secure computer and high-speed internet connection.
Pay range: $8–$65/hour (rate based on experience, expertise, and location).
What You’ll Do
⦁ Converse with AI models on real-world web development challenges and interactive component logic
⦁ Validate outputs for factual accuracy, design soundness, and production readiness
⦁ Challenge the model on modern UI/UX patterns, responsive layouts, and accessibility best practices
⦁ Evaluate React component architecture, design system consistency, and maintainability
⦁ Test reasoning around Next.js and server-side rendering, routing, and client-server interactions
⦁ Assess performance optimization, cross-browser compatibility, and API-driven design decisions
⦁ Capture reproducible error traces and document recurring failure patterns
⦁ Recommend improvements to prompts, evaluation methods, and quality metrics
What You Need
⦁ Strong modern web development experience with UI/UX sensibility
⦁ Proficiency with semantic HTML, modular CSS, and accessibility standards
⦁ Hands-on experience with React and Next.js (including component architecture and SSR concepts)
⦁ Understanding of performance tuning, browser behavior, and modern frontend tooling
⦁ Ability to clearly explain reasoning and “show your work” in writing
⦁ A bachelor’s or master’s degree in web development, computer science, digital design, or related field is ideal
⦁ Portfolio featuring production-grade React/Next.js work, design handoff experience, or open-source contributions is a strong plus
Benefits
⦁ Flexible, remote contract work
⦁ Pay range of $8–$65/hour
⦁ Hands-on work with cutting-edge AI tools and evaluation workflows
⦁ Direct impact on model reliability, usability, and real-world developer support
⦁ Project-based opportunities that can expand with performance and availability
Backbone check: this one is closer to a true “web specialist” than the HTML posting. If you can speak design systems, accessibility, and Next.js tradeoffs like a grown-up, apply here first. If you’re mostly HTML/CSS with light JS, this will expose you.
Happy Hunting,
~Two Chicks…
by Terrance Ellis | Jan 5, 2026 | Uncategorized
If you can take a 2D reference and turn it into a clean, game-ready 3D asset that holds up in production, this role is built for you. You’ll model across multiple asset types, keep your topology tight, and iterate fast based on feedback.
About Invisible
Invisible supports AI development through high-quality training data and expert evaluation workflows. They work with specialists who can create accurate digital assets and refine them through iterative pipelines to improve model performance and real-world reliability.
Schedule
Contract, remote (U.S. listed).
Entry level.
You provide a secure computer and high-speed internet connection.
Pay rate: $22/hour.
What You’ll Do
⦁ Translate 2D reference images into precise 3D models with accurate geometry, proportions, and clean topology
⦁ Source supplementary references to solve occlusions, unclear angles, or incomplete imagery
⦁ Create production-ready assets across distinct categories: hard surface, organic, environment, and architecture
⦁ Model hard-surface assets like vehicles, props, and machinery with detail that supports game production needs
⦁ Model organic assets including humans (realistic digital doubles), animals, plants, and natural forms
⦁ Build environments and architectural assets such as buildings, landscapes, set pieces, and world elements
⦁ Iterate on models based on feedback while aligning with quality standards and artistic direction
⦁ Communicate your workflow clearly and document problem-solving steps when needed
What You Need
⦁ Bachelor’s or Master’s degree in 3D Art, Animation, Game Design, Computer Graphics, or related field, or equivalent professional experience
⦁ Proficiency in industry-standard modeling tools (Maya, Blender, ZBrush, Houdini, 3ds Max)
⦁ Familiarity with UV and texturing workflows (Substance Painter, Mari)
⦁ Portfolio showing range across hard surface, organic, and environmental assets (games/AR/VR/interactive media preferred)
⦁ Strong understanding of anatomy, form, and material definition
⦁ Ability to “show your work” and explain modeling decisions clearly
⦁ Comfort in iterative pipelines with a collaborative, feedback-friendly mindset
Benefits
⦁ Flexible, remote contract work
⦁ $22/hour pay rate
⦁ Portfolio-building work across multiple asset categories
⦁ Practice in a production-style feedback loop and iteration pipeline
⦁ Opportunity to contribute to AI training workflows in a creative technical role
Backbone check: this looks like the same exact listing as the 3D Artist + Computer Graphics versions, just re-labeled for “video game.” If you’re applying, tailor your portfolio links and bullet points toward game-ready constraints (optimization mindset, clean topology, UV discipline) so you don’t look generic.
Happy Hunting,
~Two Chicks…
by Terrance Ellis | Jan 5, 2026 | Uncategorized
Turn 2D reference into production-ready 3D assets with clean topology, accurate proportions, and real volumetric fidelity. If you’re strong in both hard-surface and organic modeling and you can iterate fast without getting precious, this is a solid contract lane.
About Invisible
Invisible supports AI development through high-quality training data and expert evaluation workflows. They work with specialists who can build accurate digital assets and refine them through feedback to improve model performance and real-world reliability.
Schedule
Contract, remote (U.S. listed).
Entry level.
You provide a secure computer and high-speed internet connection.
Pay rate: $22/hour.
What You’ll Do
⦁ Translate 2D reference images into precise 3D models with accurate geometry, proportions, and clean topology
⦁ Source supplementary references to resolve occlusions, unclear angles, or incomplete imagery
⦁ Produce high-quality assets across multiple categories: hard surface, organic, environment, and architecture
⦁ Model hard-surface assets like vehicles, props, and machinery with production-ready detail
⦁ Model organic assets including humans (realistic digital doubles), animals, plants, and natural forms
⦁ Build environment and architectural assets such as buildings, landscapes, set pieces, and world elements
⦁ Iterate based on feedback while aligning with quality standards and artistic direction
⦁ Clearly communicate your workflow and document problem-solving steps when needed
What You Need
⦁ Bachelor’s or Master’s degree in 3D Art, Animation, Game Design, Computer Graphics, or related field, or equivalent professional experience
⦁ Proficiency in industry-standard modeling tools (Maya, Blender, ZBrush, Houdini, 3ds Max)
⦁ Familiarity with UV and texturing workflows (Substance Painter, Mari)
⦁ Portfolio showing range across hard surface, organic, and environmental assets (film, games, AR/VR, or interactive media preferred)
⦁ Strong understanding of anatomy, form, and material definition
⦁ Ability to “show your work” and explain modeling decisions clearly
⦁ Comfort in iterative pipelines with a collaborative, feedback-friendly mindset
Benefits
⦁ Flexible, remote contract work
⦁ $22/hour pay rate
⦁ Portfolio-building projects across varied asset types
⦁ Practice working in a production-style feedback loop
⦁ Opportunity to contribute to AI training workflows in a creative technical role
Backbone check: this posting reads almost identical to the 3D Artist Specialist one. If Invisible is duplicating roles, your best play is to apply to both only if your portfolio truly covers hard surface + organic + environments. Otherwise, pick the one that matches your strongest lane so your submission feels focused.
Happy Hunting,
~Two Chicks…