by Terrance Ellis | Aug 29, 2025 | Uncategorized
Bring your creativity to one of the most recognized indie studios in gaming. Tripwire Interactive, creators of Killing Floor, Red Orchestra, and Maneater, is seeking a Lead VFX Artist to shape the look and feel of our next wave of titles.
About Tripwire Interactive
Founded in Roswell, GA, Tripwire is an independent studio and publisher with the freedom to develop on our own terms. We’re known for pushing boundaries in first-person shooters and action RPGs, and we believe in a collaborative, risk-taking environment where every team member’s voice matters.
Tripwire offers a hybrid setup: work fully remote, in-office, or a mix of both. Our culture prioritizes flexibility, ownership, and delivering the best games possible.
Schedule
- Core Hours: 10 AM – 4 PM EST
- Work Type: Remote, USA (must meet legal work requirements in the US)
Responsibilities
- Collaborate with the Art Director and vision holders to design and implement impactful VFX that elevate gameplay.
- Lead the VFX team: review work, provide constructive feedback, and coach artists to advance their careers.
- Build and optimize Niagara particle systems in Unreal Engine 5, ensuring performance and visual fidelity.
- Establish and refine scalable VFX pipelines.
- Troubleshoot technical challenges and deliver creative solutions under production constraints.
- Review milestone builds to confirm VFX quality and raise risks early.
- Contribute directly by creating new effects from scratch that support both gameplay and cinematic storytelling.
- Serve as a technical and creative resource across art and engineering teams.
- Champion continuous improvement in tools, workflows, and cross-team collaboration.
Requirements
- 7+ years of VFX experience in game development, including leadership of other artists.
- At least one shipped title in Unreal Engine, with deep UE5 Niagara expertise.
- Strong knowledge of timing, color theory, rhythm, and VFX principles.
- Proven ability to optimize VFX for both style and performance.
- Strong organizational skills and the ability to manage complex pipelines.
- Experience mentoring and giving feedback to artists at different levels.
- Bachelor’s degree or equivalent practical experience.
Preferred Qualifications
- Shipped at least one AAA game.
- Console development experience (PS4, PS5, Xbox One, Series X, Switch).
- Passion for video games and pushing visual effects to the next level.
Benefits
- Profit sharing program
- Medical, Dental, & Vision insurance – 100% premiums covered for family
- Up to 30 days PTO + 16 paid holidays
- Short & long-term disability
- 401(k) with match
- Flexible spending account (FSA)
- Flexible hours
- Employee & family team-building events
- Paid volunteer days
Compensation
- Salary up to $130,000 annually, depending on experience.
If you’re ready to define the future of VFX at a studio known for creative independence and blockbuster hits, we’d love to see your work.
Happy Hunting,
~Two Chicks…
by Terrance Ellis | Aug 29, 2025 | Uncategorized
Overview
Join a veteran team building next-gen mobile & PC game experiences. As a Senior Character Artist, you’ll partner with design leads and the Art Director to concept, build, and ship high-quality characters (humanoid, creature, and mechanical) for in-game use and marketing. You’ll own the full 3D pipeline—from high-poly sculpts to game-ready LODs and in-engine material tuning—while collaborating in a fast, highly iterative environment.
Location & Work Setup
- Remote approved (must comfortably work PST hours) or on-site in San Diego, CA
- Portfolio link required in resume/application
What you’ll do
- Create production-ready character assets: high-poly ZBrush sculpts → low-poly/LOD, UVs, bakes, textures, materials, and engine integration
- Author PBR textures/materials (Substance suite) across organic and hard-surface characters
- Tune materials/shaders and implement assets in Unity and/or Unreal Engine
- Collaborate with design, art, and tech to hit visual, performance, and memory targets (mobile & PC)
- Produce pose/renders for marketing; support lighting/rendering pipelines as needed
- Estimate, plan, and deliver against milestones with high polish and consistency
- Iterate quickly based on feedback; document handoffs and best practices
What you’ll bring
- 3+ years character art experience for games/VR/film/commercials
- Expert ZBrush sculpting; strong anatomy (humanoid & creature) and mechanical design fundamentals
- Proficiency with Maya (or 3ds Max), UVs, and material setup; Substance (Painter/Designer) for PBR
- Comfortable in Unity and/or Unreal for material tuning, import, and scene validation
- Strong topology for deformation, clean bakes, and efficient LODs
- Able to scope/estimate, work independently, and thrive in iterative team workflows
- Clear written/verbal communication; proactive problem-solving
Nice to have
- Editing scanned data and creating morph targets
- Hair/fur authoring for real-time engines
- Marketing-grade posing, lighting, and rendering (realistic)
- Understanding of VR/AR and mobile performance constraints
- Quixel, Photoshop, After Effects, Mari experience
- BFA/BA in Art, Design, or equivalent practical experience
Tools & Tech
ZBrush, Maya/3ds Max, Substance (Painter/Designer), Unity, Unreal (UE4/UE5), Photoshop, Quixel, Mari
(Plus: basic rendering/lighting toolsets for promo imagery)
by Terrance Ellis | Aug 29, 2025 | Uncategorized
Help businesses thrive by providing exceptional social media support as part of a collaborative, remote-first team.
About VaVa Virtual Assistants
VaVa Virtual Assistants, based in Atlanta, GA, connects businesses with skilled virtual professionals across multiple industries. While our team is fully remote, we foster community through daily collaboration, virtual gatherings, and a shared commitment to excellence. We pride ourselves on professionalism, kindness, and helping both our clients and teammates succeed.
Schedule
- Contract position, remote within the U.S.
- Must be available at least 20 hours per week, primarily during Monday–Friday business hours.
- Some evening or weekend flexibility may be required based on client needs.
Responsibilities
- Develop and implement tailored social media strategies for clients.
- Manage content calendars, create engaging posts, and design simple, professional graphics.
- Monitor platforms, define target audiences, and track KPIs to grow brand presence.
- Stay current with social media trends and best practices.
- Utilize scheduling and management tools to optimize workflows.
- Maintain consistent, grammatically correct, and brand-aligned communication.
- Collaborate cross-functionally with clients and internal team members.
- Manage competing priorities with strong time management and organization.
- Ensure confidentiality of sensitive client information.
- Provide additional social media support tasks as requested.
Requirements
- Must reside in and be authorized to work in the U.S.
- 2+ years of proven social media management or related experience.
- 2+ years working in a virtual role.
- Proficiency with major social media platforms, scheduling tools, and graphic design basics (e.g., Canva, Adobe Suite).
- Strong knowledge of Google Suite, Microsoft Office, project management tools, and Slack.
- Excellent writing skills with an eye for detail, brand voice, and grammar.
- Ability to balance multiple client accounts and deliver on deadlines.
- Self-motivated, disciplined, and proactive problem-solver.
Benefits
- Fully remote, flexible work environment.
- Collaborative, supportive team culture.
- Opportunity to work with diverse industries and clients.
- Professional development and growth opportunities within the VaVa network.
If you’re organized, creative, and passionate about helping brands shine online, we’d love to connect with you.
Happy Hunting,
~Two Chicks…
by Terrance Ellis | Aug 29, 2025 | Uncategorized
Join a mission-driven startup building tools that empower people to speak up for causes they believe in.
About Speak4
Speak4 is a technology start-up that makes it simple for organizations to mobilize grassroots supporters through an innovative, frictionless digital advocacy platform. Founded by experienced marketers, technologists, and award-winning strategists, Speak4 is designed to help organizations activate their communities and drive meaningful impact online.
Schedule
- Full-time, fully remote (United States-based applicants only).
- Collaborative team environment with exposure to the full development lifecycle, from specification to launch.
Responsibilities
- Write clean, efficient, and scalable code that enhances the platform.
- Contribute to all phases of development: planning, coding, testing, debugging, and deployment.
- Maintain and improve existing applications, including databases and optimization.
- Develop and launch new features to support client needs and internal tools.
- Collaborate closely with the CTO, engineers, and designers to deliver high-quality solutions.
- Troubleshoot issues, write documentation, and ensure strong product performance.
Requirements
- 2+ years of software development experience.
- Proficiency in JavaScript and Node.js (React experience highly desirable).
- Strong design sense and commitment to coding best practices.
- Entrepreneurial mindset with attention to detail and problem-solving ability.
- Ability to work both independently and collaboratively.
Benefits
- Competitive compensation with year-end bonus potential.
- Medical, dental, and vision insurance.
- 401(k) with company participation.
- Paid parental leave.
- Paid vacation and sick leave.
- Hybrid work environment with flexibility.
At Speak4, you’ll be building features that wow clients, impact causes, and grow your portfolio. If you’re passionate about clean code and meaningful work, we’d love to meet you.
Happy Hunting,
~Two Chicks…
by Terrance Ellis | Aug 29, 2025 | Uncategorized
About Voodoo
Founded in 2013, Voodoo is one of the world’s top mobile publishers with over 7 billion downloads and 200 million active users. Ranked #3 worldwide in terms of downloads (after Google and Meta), our portfolio spans chart-topping games such as Mob Control and Block Jam, as well as popular apps like BeReal and Wizz.
Our Gaming division blends expertise in hyper-casual, hybrid-casual, and mid-core games. You’ll be part of the central Portfolio team within the Live division, focused on reviving hit legacy games (Epic Plane, Flappy Dunk, Crazy Kick, etc.) and giving them a second life.
Schedule
- Full-time role, ideally based in Paris but open to remote candidates in France and Europe.
- Collaboration with international teams across product, design, monetization, and analytics.
Responsibilities
- Implement game logic and systems in C# using Unity.
- Collaborate with small teams of developers and artists to deliver engaging gameplay.
- Adapt and expand existing code bases to improve performance and stability.
- Share expertise, provide guidance, and contribute to technical architecture.
- Ensure timely delivery of high-quality features and updates.
- Work closely with product managers, monetization specialists, and analysts to optimize player engagement.
Requirements
- Proven expertise in Unity/C# game development.
- Strong troubleshooting and debugging skills.
- Familiarity with A/B testing and analytics tools.
- Prior experience in the game production process (within a studio or equivalent).
- Creative, hacker mindset with strong ownership.
- Fluent in English.
- Eagerness to learn and take on new challenges across game development, marketing, and beyond.
Benefits
- Best-in-class compensation package.
- Additional benefits vary depending on country of residence.
- Opportunity to work on high-impact projects with one of the world’s leading publishers.
At Voodoo, we believe in bringing joy to millions through innovative gameplay. If you’re passionate about creating, improving, and reviving games at scale, we’d love to meet you.
Happy Hunting,
~Two Chicks…