If your reel proves you can make mocap feel human and facial work feel alive, this is a strong AAA lane. You’ll jump into a high-end animation team, clean up motion capture, build cinematics, and ship polished animation work in Unreal Engine 5 for major game titles.
About Liquid Development
Liquid Development is a large North American outsourcing art studio that supports AAA game production, contributing to major franchises. They work across high-end pipelines and partner with top-tier developers, delivering game-ready assets and animation at scale.
Schedule
Remote (United States)
Ongoing contract position
Not available to California residents
Compensation: $60,000–$70,000/year (about $29–$34/hour)
What You’ll Do
- Help build and improve structure for a high-end 3D animation team
- Animate characters, creatures, props, and vehicles for games
- Perform motion capture cleanup and deliver facial animation and/or cinematics
- Develop and maintain pipeline tools across Unreal Engine, Maya, 3DS Max, and MotionBuilder
- Collaborate closely with the Animation Director and Project Manager
- Work in Maya, MotionBuilder, and Unreal Engine 5 (Sequencer/Cinematics)
What You Need
- Strong portfolio/demo reel with recent game animation work (required to be considered)
- 5+ years of professional 3D animation experience in the video game industry
- Proficiency in Maya
- Experience with Unreal Engine 5 cinematics (Sequencer)
- Motion capture cleanup experience
- Experience with realistic art styles and bipedal human animation
Benefits
- Fully remote work
- Work alongside experienced game industry teams on AAA titles
- Growth opportunities within the studio
- For U.S.-based applicants: medical, dental, vision benefits
- Voluntary short-term and long-term disability
- 401(k) with company match
If your reel is strong and your mocap cleanup is clean enough to disappear, this is a legit shot at consistent AAA work.
Polish the performance. Nail the facial beats. Make the motion feel inevitable.
Happy Hunting,
~Two Chicks…